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Earth Elemental

(image)

Earth elementals are made out of solid, living rock. They have a strong melee attack, but are easy to hit. They are resistant to most attacks.

Special Notes: The unit will heal itself 4 HP per turn on mountain and hill terrain. The steadiness of this unit reduces damage from some attacks, but only while defending. The unit will heal itself 4 HP per turn on dirt and grass terrain. This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from: Mud Elemental Rock Pile
Advances to:
Cost: 35
HP: 58
Movement: 4
XP: 80
Level: 2
Alignment: neutral
IDEarth Elemental
Abilities: steadfast, assimilate rock, submerge

Attacks (damage - count)

(image)Rock Fist
melee
16 - 2
impact

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen330%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp330%
(icon) Unwalkable990%
(icon) Village150%